Spell Of The Week  

Posted by Tim Speiser in

Salaam magi,

This weeks spell Submission comes for the ever so nifty Dawnevea.

Have you found yourself regretting a comment or two? Perhaps drank too much and wound up in the wrong tent and have now inherited a stalker? Maybe you slipped that you'd like to "try for a baby" a little too soon to your better half. Well never fear...We have the spell for you.

Modify Memory

Enchantment (Compulsion) [Mind-Affecting]
Spell Mantra: Om tare tuttare ture svaha
Range: Close (5 ft.)
Target: One living creature
Duration: Permanent
You reach into the subject’s mind and modify as many as 5 minutes of its memories in one of the following ways.

1. Eliminate all memory of an event the subject actually experienced. This spell cannot negate charm, geas/quest, suggestion, or similar spells.

2. Allow the subject to recall with perfect clarity an event it actually experienced.

3. Change the details of an event the subject actually experienced.

4. Implant a memory of an event the subject never experienced.

If your concentration is disturbed before the visualization is complete, or if the subject is ever beyond the spell’s range during this time, the spell is lost.

A modified memory does not necessarily affect the subject’s actions, particularly if it contradicts the creature’s natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream or a memory muddied by too much wine.

So there you have it, No need to time travel when you can simply make the problem disappear. I tried it on my cat and he completely forgot about the time I stepped on his tail. He's back to purring instead of giving me the stink eye.

Magically Yours,
Jig

Allison Jaerls  

Posted by Tim Speiser in


Allison was born into a family with loving parents and an older brother in the great kingdom of Kokama. She remembers the loving feeling of a whole family but at the age of 5 Allison's parents were killed in an accident. The details were kept a secret from her and her brother by her Aunt and Uncle who took the orphans in.

Allison was given a small room in the basement for a bedroom, it was cold and dark, and she remembers being locked up and constantly being told she would be nothing but a slave when she grew up. While she was kept in the basement, her brother was treated like a King. Even though the treatment of the two children was so different the relationship between the two remained the same. Her brother would often bring her new clothes, books to read, anything he got new he shared with her first or let her have it, as well as any education he received he made sure she learned it as well. He was going to make sure that she would have a life other than a slave when she grew up.

One of the books he brought down to here was a very old book of magic spells which had her fathers name in it. As she began to read it a strange sense of comfort surrounded her as if she had known the spells all along. At the age of 10 she performed her very first spell, which made her door to her room refuse to lock. No matter what her Aunt and Uncle did to the lock, it never locked again as long as she remained in that castle.

As she continued to grow up, her Aunt and Uncle had her wait on them hand and foot then one day arrived home with new clothes for her to wear. When she began looking at the clothes she noticed the small tops and flimsy skirts and asked what they were. Her Aunt told her they were the best silks and that she was to wear them so she could be sold for a large sum into slavery.

The next day she was to put on the new clothes and overheard her Aunt and Uncle talking about travel to a neighboring city to sell her. She searched for her brother and could not find him anywhere. She packed all of her belongings and performed a spell which would shield her from harm while they traveled. On the second day of traveling they were attacked by a band of nomads and her aunt and uncle were killed. Her shield of protection had worked because the nomads acted like they could not even see her. After they left she took her possessions and found some papers about her parents in her aunt’s things so she put them in her bag.

Lost and alone she didn't know where to go but began following a bright light off in the distance. She traveled by night and rested during the day and eventually reached the City if Ireem. Not knowing what else to do, she became a slave but surprisingly was never treated as one. Everyone she came into contact with treated her with the utmost respect.....confused and alone she began to read the papers taken from her aunt. She discovered her both of her parents had been Magi's, and so were both her grandparents. and had been attacked by an evil wizard who wanted them out of his way.

Her brother found her in Ireem and has become an undead. Her hope for the future is to return her brother to the living.

After learning her about her parents her interest and success in spells made sense to her, and she decided to see if she could take her place with the Magi’s of Ireem.

Spell Of The Week!  

Posted by Tim Speiser in

Salaam Magi,

This weeks spell submission comes from our Dear Sister, Zoya.

Have you been having jealousy issues? Perhaps someone you desire has left you for a newer version or worse, left you for another species?
Can't get over your old Master? Do you feel you'd perhaps be able to rekindle that flame if maybe...just maybe, his or her new squeeze was out of the way? Then This spell is for you!

The Spell for Breaking up Couples....

A Black or greenish yellow candle is needed. At midnight light the candle and take a pin and prick the candle many times over thinking of the couple you wish to break up.... Repeat these words:

"As I prick this candle, I prick at thee
Broken hearts unhappy be
May you part another day
Soon to go your separate ways"

Extinguish the candle. Take the candle and break it in half symbolizing and visualizing the splitting of the couple. Then dispose of the two halves in separate trash containers once again visualizing them being completely apart from each other. You may then go about your everyday events.

Remember, The biggest part of any spell is believing it. And on a side note, the part where you get to poke holes in the candle and break it in half is quite stress relieving. Come on...Who doesn't want to snap their ex and their ex's new lover in half in one way or another?

Magically Yours,
Jig

P.S Let's get those spell submissions in. I wouldn't want to have to place a spell of my own on those of you who don't send me a submission *wink*

Dawnevea Destiny  

Posted by Tim Speiser in


My earliest memories take place in the great city of Nineveh where as a child, my father sold me into the service of an old woman who was reputed to be a sorceress. I was tasked to menial labor around her house for a bowl of lentils each day and a straw mat in front of the door as an alarm. As the years passed as a child I knew only of not to anger her, but as I grew into a young woman my curiosity got the better of me and I started to become curious of the arts she practiced. Her knowledge of potions and mystic incantations captured my subtle eye. While her eye was on me, I would be the diminutive slave girl, stupid and simple. With her back turned, I would read her books and study the dark arts in secret. I played this game with her until I read the spell in her black book, “The Fog of knowledge”. A spell meant to steal the knowledge and understanding of another. When the opportunity presented its self I cast a sleep spell upon her and then the dark incantation to take her knowledge for my own.
As the purple and blue mist surrounded us, I felt all the understanding of the ages enter into me like a furious sandstorm. At the peak of the fury, the old woman passed from this realm in agony. Not only did I take her life by my actions, I now also possessed her dark knowledge of the ages. But something happened to my soul as well. A dark entity clutched my soul in its ravens grip, a spirit haunted me in my dreams, as if the old woman was looming just above and behind me at all times. I quickly took and sold all of value the old woman possessed, with the exception of the Necromonicon, and left Nineveh.
I traveled to many villages, large and small. I learned how to use the spells to entertain for a few silver pieces or to enchant others to do a seemingly simple tasks for my benefit and profit, but I was like a child with a very sharp sword. Using it in simplicity and with no skill or art. When wandering the villages along the Tigris, a sandstorm caught me by surprise and I was cast out into the deep desert with only the camel hauling my few items. As the days and the sand dunes would reveal themselves one after another endlessly on the horizon, I caught the glint of something in the far distance. A city built on a hill. With no water or food remaining, I rushed towards it not knowing what lay in store for me on my arrival. I soon found myself thrust from the desert into the city of Ireem. I have since found shelter with the Magi of Ireem. As I wander the opulent cities streets and alleys in search of my destiny, I feel both comforted and unnerved as a dark spirit walks in my foot steps.

Solsinn Franizzi  

Posted by Tim Speiser in

**This is written as it is found in the journals of the Lightelves at the change of the millennium Septermber 29th 1000A.D- when she left her home, Alfheim**

~Her kin~
Solsinn, or Galandriël Telperiën as she is known in her homelands was born in Alfheim, or in the Jotunheim mountains as the humans know it of the far north of the world known by men.

By the calculation of the kin of men she was born 29th September year 493A.D. which makes her five hundred and seven years - as the humans count. Though no age compared to her kin, her father Agis son, of Simimar, and her mother Gaelira daughter of Aubaudameira. Galandriël's close kin streches 25’000 years back in time - in the calculation of man.

She has no current sisters or brothers, though she has a few cousins and other more distant relatives walking over the soil of the earth.

~Teachings~
Though she is a young elf, she is is well common with the art of herbs and their ancient skills long forgotten by many, she is also in close harmony with the nature surrounding it, and it able to ask it for help in smaller or larger purposes if it is needed.

With the sweet tounge of the Telperiën she can whisper to the moon and make the sea rise in anger, or calm it as a mother easing her child to rest. She can sing to the sun and make it burn the necks of those poor souls underneath it, or let it warm a cold heart in the mists of the snow. Few can so gently whisper the words of the weather. Though as she knows well – these figts may only be used in the good of the existance of the world, if it is used faulty her kin and mind will perish into deep mortality.

Weeds, plants of the kings, and trees. All has ancient attributes only remembered by those who created them – and the kind of the Telperiën. Galadriël is one of those elves who is thaught the ancient uses of some plants, though her knowledge is wide she is especially well known in the area of curing those with diseases and wounds of the weights.

~Purpose~
Though her purpose is clear to Galadriël, it may not be clear to those reading this, nor for those who listen to her words.

The Telperiën are servants of the earth. Her only purpose is to better the state of the earth and the creatures alive in it – may them be good or evil.

She decided herself to travel to the land of the sands, the far south where the sun bites more than the snow of the north. Where only the bravest and harshest of plants dare grow, and the water flees.

~Travel~
I have been travelning for years now, Yavannie has passed me one hundred times, a century in a mans age. I started my travel on horse, my own horse Aoife, which means ‘life’ in a distant language. The beginning og my travel whent down to the human city of Áslo, hundreds of kilometers as the birds fly south. It is a dirty city, and my only purpose for travelning here was to find a boat which could bring me to the north Germania.

When I arrived in Germania, I immidiatly seeked towards the great oak forests. The forests which is coloured bright red during Narquelie, naked in Narvinye, and blossoms yet again in Sulime. The great oak forests is where another kin of my people live, high up in the trees they make a city so beautiful that when seen by man they are not believed by their own.

My travels then took me further south – I was of course on foot. I traveled to the city of Roma as the humans call it to observe what they perceive as holy in those lands, and this study took me west towards the great peninsula that stretches out into the great Western sea.

From here I traveled over a thin pass that almost connects two great lands, down to the deserts. My travel took me many years from the west of the land where the men have black muscles and dark eyes. I reached the old empire of the deert kings to lay my eyes upon the triangular stone buildings known to man as ‘Pyramids.’ They show the abilities of the ancient (to man) men, which buildings 2 millenia after have not been overthrown, or surpassed by other buildings.

My travels then continue east along the great road to the other holy land of man, another God I have learned that they cherish another God. This is the land of which my latest home, in the desert of Arabia, and the city of Ireem. Here, I feel I have purpose as it is raided by conflics, pain and anger.

~Elven attributes
Natural
- Immortal life, unless killed (Sol is over 500 years old)
- Blood poisonous to undead (Chanceplay ½ chance of poisoning)
- Elven sight, can see things from a longer distance

Taught
- Ability to control the nearby nature (if for a good purpose)
- Ability to remember some ancient uses unknown for man of plants

Zoya Zhukovsky  

Posted by Tim Speiser in


Zoya Zhukovsky was born on Диксон (Dickson Island) in the Kara Sea, northern Siberia. Her mother died during Zoya'a birth. Her father couldn't take care of a little girl and brought Zoya to his aunt to raise her.

Zoya lived with her great aunt on the banks of Озеро Байкал (lake Baikal) in eastern Siberia. Zoya's aunt belonged to an ancient family of witches and sorcerers. Her great aunt recognized that Zoya inherited the gift of magic as well.

While she grew up, Zoya learned to recognize herbs with special powers and helped her great aunt making simple healing mixtures, poisons for use in hunting and other elixirs used in matters of love.
At age sixteen her great aunt begun to teach Zoya more powerful spells as well.
Zoya felt her magical powers increase, but then disaster struck. Her great aunt was killed by lightning.

Zoya was left with a small hut, a cupboard full of ingredients and a notebook full of recipes and spells. She would still wander somewhere in Siberia if she had not encountered a young officer in the army of the ruler.
They fell in love and he took her back to the capital where they lived together. Zoya focused on her lover and neglected her magical powers.
One day she received news from her man's comrades, her lover was killed in a duel over a gambling debt.

Zoya was inconsolable and devastated. Now without bonds to the capital she wandered from village to village, from city to city. She made a living by healing people and helping them with their day to day worries and difficulties by casting a simple spell here and there. She became a white witch, focussed on doing good to help the common people of the land.

She ended up far south near the Каспийское море (Caspian Sea). Here she encountered magic of a more powerful nature.
Chatting to the locals in their taverns and inns, Zoya learned that this new magic originated in the lands south of Russia, somewhere in the deserts.
Intrigued, Zoya decided to travel to the far lands of powerful magic.

On her trip, she fell in love again. She encountered a beautiful slave girl, who was filling a bucket of water at a well near the road. Confused by these new feelings for another woman, Zoya used her magic to seduce the girl. The girl was owned by an evil sorceress Natalie. Zoya was captured and refuses to talk about what happened while she was captured until this day.

Several months later Zoya arrived in Ireem. She wore a mask now, always hiding behind it and looking over her shoulder to make sure Natalie was not after her. No longer a pure white witch, determined to learn more powerful spells and potions. Revenge was no longer an alien thought.

Spell Of The Week  

Posted by Tim Speiser in

Salaam Magi,

The first spell I've chosen may be useful to the Ladies of Ireem;

If your resentment is directed towards a particular individual, perhaps a male who has dumped you, sold you or just plain won't stop chasing other women, you might consider doing this IMPOTENCE spell.

The next time you're out shopping in the city for produce, Why not try and find a cucumber that resembles your ex-partner's/Master's actual manhood at his state of "excitement". At the very least this will get you bowling over with laughter. Bring the cucumber home, Then carve his name and his birth-date into the flesh of the cucumber and toss it into the ocean, be sure to wrap it in cloth first and place a rock over the cloth. It will start to go soft and wither after a few weeks, and while this happens, imagine him and the sweet young thing that he betrayed you with, having conversations like "I swear this has never happened to me before." "It's ok. I understand."

If you should happen to change your mind at a later time and wish to reverse the spell, you must relocate the cucumber remains and bury them under a tree during a full moon.

I can't guarantee this spell works, but if you are too chicken to enact some real revenge (like turn the person over to the undeads) these little rituals at least satisfy a desire for "petty revenge"

Magically Yours,
Jig